So in the space of two days Blizzard has announced sweeping changes to the points based gear system and the stunning news that 10 and 25 man raid will have essentially the same gear drops, just more of them in the 25 man runs. Personally I think that the Cataclysm release is not all that far off.
So lets look at these. Larissa has already written a nice long post about the raiding changes, and she has linked to a lot of other blogs who have also commented as well. The main fear at present is that the top raiding guilds going after world firsts will just pick the best 10 players out of their 25 man group and go with them. I have been in a 40 man raid. We went in and and did AQ40. Well, when I say did I actually mean wipe a lot, but it was totally epic and we loved it. Just that once though. Organise that mess every week or 4 times a week? Please no. There is a reason that Karazhan was the most successful raid in the game, apart from the fact that is was ten tiers stacked up of pure awesome. Accessability. And this flows into the badge changes to gear that they have announced, particularly the changes to rated items. In short, items won’t have a rating anymore. If you have the points you can buy them. This includes weapons. For me, this is huge.
And all of these changes are meant for me – the casual player. It’s about making the game more accessable for those players who only have time to play for a couple of hours a night a few days a week. In Vanilla WoW, the best players were those who had the most time to dedicate to the game. I don’t know if many of you remember the old PvP ranking system but in order to get the coveted level 14 top level you had to play 26 hours a day, 8 days a week, whilst sleeping in a shoebox on the side of the road and eating cold gravel for breakfast. The best players were not necessarily the most skilled – they were more often the ones with no life.
Blizzard has come to the understanding over the years that $14 a month from a casual player is exactly the same as $14 a month from the no-lifer. And there are a lot more casual players out there than the no-lifer. I am presently playing arenas for the first time. We’re doing okay, but one of the main problems is my gear, particularly the weapons. If I could save up my points and get my hands on the top weapons I would see a vast improvement to my burst dps. But in order to get those weapons I need to have an 1800 arena ranking but in order to get that ranking I would need those weapons … Catch 22.
Catch 22 situations are not good for business, and Blizzard has understood this. I held a 10 man raiding group together by the skin of my teeth for almost two years. The main problem was losing people to 25 man raids because they could get better gear. Under the new system not only will a 10 man guild not have that spectre hanging over their head, but getting the same drops as the top guilds means that they will have more of a chance of becoming a top guild themselves.
All of this points to skill and ability over time spent playing. The barometer of success in old school WoW was gear, epics and even legendary items. That is no longer the yardstick for achievement in the present game and it will be completely absent in the new expansion. But players will still require a way to measure themselves against other players. Most probably the achievement system will reward more titles. This could be a double-edged sword for Blizzard. Players will no longer be able to hide behind the gear barrier as an excuse for their own lameness. For a lot of people, illusion is better than reality. Break that illusion and bad things can happen. So this is a courageous decision by Blizzard. One can only hope that it will work out for them.
April 27, 2010 at 5:38 pm
Slept in a shoebox? They were lucky!
April 27, 2010 at 10:56 pm
I find the changes very disappointing. If you’re coming from a position of not being part of a guild then all the points you make hold true. If you’re in the position that your guild has the resources to run 25 man regularly then you probably don’t care. If you’re in between these two then basically you’re screwed.
In the screwed position what do you do ? Carry on trying to recruit for 25 man ? Not worth the effort (the rewards aren’t any better), so you choose your best 10 and play the 10 man ? Then you live in the twighlight world of hoping that 10 people always make it for the raid(s) this week, one person can’t and the raid is cancelled. Try to keep a contingent in reserve ? Well you could but chances are 2 or 3 or more will end up regularly disappointed and leave, so you’re back to square one.
I don’t really believe in the “mother’s basement” myth. I’m sure there are some out there but few and far between. I think the majority of players and guilds are in the screwed camp…
Fiddle with it long enough and you just break it in a different way.
April 28, 2010 at 4:28 am
You could be right, and I’ve seen this argument a lot lately. But why can’t you pick your best 20 and run two 10 mans?
April 28, 2010 at 8:21 am
I certainly like the the change in gear drops. One less reason to change guild for raiding 25 mans. I’m a bit biased about the change to lockout system, we used to do both 25 and 10 man the same week and could give our members the opportunity to raid almost every day. I cant say how this change will affect our guild though.
Chewy:
I cant see how that problem is any different from now. Atm its a vicious circle where you either end up with too many players one night or too few the other night.
April 28, 2010 at 11:43 am
So you ran 25 and 10 man int he same week? I don’t see how this effects anything since Blizzard stated they would be releasing MORE raid content. So instead of running the same instance twice you run it and another one.
I honestly DON’T see the issues with this. It’s clear that 25 mans may suffer from this, but any good raiding guild will keep their 25 man for faster progression gearwise. Not only that, with the outcry of players screaming for their 25mans I dont think they will die off at all.
Overall I think these changes are brilliant. Since everyone and their grandmother likes to start their own guild it makes for many smaller guilds in game. The changes make 10 man raiding compeltely viable to compete gearwise.
This change helps a lot more people then it hurts.
April 28, 2010 at 12:15 pm
true, I haven´t been reading it thoroughly. If they release different, smaller raids (and keep it up in patches) then my problem wont be much of an issue.