My undead priest, who has no religion as far as I can tell, (without doing some background internet research, I have no idea where my priest gets his powers from), is a bit of a nasty dude. He kills a lot. I walk around and kill a lot of things. Bears, wolves, murlocks, wolf-men, Dalaran wizards, you name it in the zone that I’m in and I’m killing it.
Now, I don’t particularly care about the ethics of this, if you want that go and read Tobold. My point is that all this killing makes the act of killing extremely mundane. You have sex every night with a different partner and after a while it all becomes meaningless. I have heard that Blizzard is trying to give us a good reason to kill ten rats in Cataclysm. But the fact of the matter is that to go up in levels you need to be killing things. Oh sure, you can level by taking different routes such as exploring, and there are players who have levelled without killing a single mob, but these are like people rowing a boat across the Atlantic – they’re just trying to make a point. The real way to get across the Atlantic is to step on a plane and hope that the guy sitting next to you doesn’t try to set his shoes on fire.
We might have better reasons to kill things in Cataclysm, but the end result will still be that we are all mass murderers doing our level best to depopulate the world, which has no effect as these things breed fast. If you only killed a single mob every level, how much of an event would that individual battle be? In old school Dungeouns and Dragons you could gain experience points in many different ways. Finding treasure, thinking of a creative way to solve a problem, interacting with NPC’s and getting what you want without lopping their head off, all of these could garner you experience. Of course you could also get experience by killing things, but if you went around butchering everything that moved you quickly got a reputation for being somewhat of an undesireable, which became problematic when you went into town to buy some iron rations.
For now my priest must continue to wade through a sea of blood and gore in order to get his new spells. How much more interesting would it be however, if each new ability that you learnt you actually had to go off and do a quest to learn it. The warlock minion quests are a good example of this. Would this be boring and repetitive? No more than what we’re stuck with now.
August 13, 2010 at 9:35 am
What do you mean murder?? For the balance!!
Personally I’d love more class quests where you had to use key abilities.
August 13, 2010 at 9:53 am
Aren’t all of those lock minions/mounts now trainable w/o any efforts?
Making those quests kinda obsolete (if they even still exists)
August 13, 2010 at 7:53 pm
The mounts are trainable but you still need to do quests to get the minions. It’s a good example and I find those quests more interesting for learning a new spell. But a new quest for each rank? No thanks.
August 16, 2010 at 6:53 am
In the beta they are all trainable, no idea of the quests though
August 13, 2010 at 10:05 am
I’m afraid it won’t work. Blizzard have tried all that in vanilla. Different flavored quests and activities for each class, attunements, etc…
Those warlock quests, even if epic, were a pain in the ass. Finding the people to do them with, travelling at the end of the world, etc etc…
Basically someone who logs in to the game, really want to go kill shit. So, that’s what we’re getting.
August 13, 2010 at 11:53 am
If someone, or some critter, keeps respawning, are you really murdering it?
Must mean that somewere in all the zones they must have npc and critter grave yards that they all have to run back from.
August 13, 2010 at 2:20 pm
But they hack and come back with full health and mana!
I’ve sometimes wondered why there aren’t any more 10x harder, 10x the XP mobs. The elites of old are mostly gone and didn’t give all that much more XP.
August 13, 2010 at 1:12 pm
The guys that want to log, kill stuff, read nothing and log out and the first to leave when a new shinny thing appears and it has a new flavor. The current trend is to cater to these guys, unfortunatly that leads to the same game over and over again.
August 13, 2010 at 3:03 pm
yes it does, and that’s why wow has 11M subscribers and other MMOs fail.
We hardcore players might see these and ask for something new for a change, but its the “casuals” that bring the most revenue
August 13, 2010 at 6:47 pm
I plead not guilty to murder on the grounds of self defence. I’d also like 27,536 other cases to be taken in to account.
August 14, 2010 at 12:49 am
I would prefer more platforming. Like that Storm Peaks quest where you get to the top of Thorim’s mountain by jumping from drake to drake.
That was awesome.
August 16, 2010 at 5:38 pm
“You have sex every night with a different partner and after a while it all becomes meaningless.”
Isn’t that the most empty statement ever? I think for most is actually builds a relationship, commitment, love, and security.
August 19, 2010 at 6:17 am
lol, i think the keyword is “different”
August 19, 2010 at 1:04 am
[...] The Noisy Rogue ponders the idea of killing’s becoming utterly mundane. [...]
August 19, 2010 at 1:20 am
[...] The Noisy Rogue ponders the idea of killing’s becoming utterly mundane. [...]
August 19, 2010 at 1:49 am
[...] The Noisy Rogue ponders the idea of killing’s becoming utterly mundane. [...]
August 19, 2010 at 2:03 am
[...] The Noisy Rogue ponders the idea of killing’s becoming utterly mundane. [...]
August 19, 2010 at 4:16 am
[...] The Noisy Rogue ponders the idea of killing’s becoming utterly mundane. [...]