You know it’s dead quiet in the world of rogues when Chase’s weekly article spends most of its time blabbering on about the Defias Brotherhood Mask. But lo and behold this morning I found a little post over at MMO Champion giving some details on changes to glyphs in Cataclysm. You can check out the link for yourselves but there are a few choice ones that caught my eye.
Some of these changes are good, some are not so good. Lets start with the worst of all which is the change to the Killing Spree glyph, (the text in brackets is what the previous glyph did);
Killing Spree – Increases the bonus to your damage while Killing Spree is active by an additional 10%. (Reduces the cooldown on Killing Spree by 45 sec.)
This is a big nerf to combat rogues, make no doubt about it. A 10% damage increase? Not so great. Now, if they are reducing the spells inherent cooldown then this is fine. But as this stands, big nerf.
Vanish – - Increases the duration of your Vanish effect by 2 sec. (Increases your movement speed by 30% while the Vanish effect is active.)
In PvP I would much prefer to have the movement speed increase on this as opposed to another 2 seconds. The 2 seconds would be superior if you drop sprint, but I like to save sprint for other moments. So this is not so good.
Tricks of the Trade – - Removes the energy cost of your Tricks of the Trade ability. (The bonus damage and threat redirection granted by your Tricks of the Trade ability lasts an additional 4 sec.)
This one plain out sucks. An additional 4 seconds can give you a shit tonne of damage, and help you with tanks who tell you they’re pulling, so you drop tricks, but then start scratching their noses and reading the newspaper while getting to the mob. The energy cost wasn’t even that big to begin with. I hate this.
Gouge – - Your Gouge ability no longer requires that the target be facing you. (Reduces the energy cost of Gouge by 15.)
This is an awesome change, and I think will make it a must have glyph for PvP specs. Are you noticing that glyphs which give bonuses in energy reduction are just plain useless? I wish Blizzard would notice this too.
Sap – Increases the duration of Sap against non-player targets by 80 sec. (Increases the duration of Sap by 20 sec.)
Fantastic for levelling out in the wilds, (80 seconds?? That is insane. I could compose an ode to ye old goblin mother in that time and the mob would still be sapped), terrible for PvP.
Sinister Strike – Your Sinister Strikes have a 20% chance to add an additional combo point. (50% proc from critical strikes only)
I just about wet myself when I saw this. This is huge. This is the best thing ever. Your combat point generation will go through the roof with this. It would almost be like having Adrenalin up all the time, (well maybe not quite that good, but still freaking awesome).
Yeah, I can’t spell adrenalin and I can’t be bothered looking it up. So sue me.
September 3, 2010 at 8:21 am
Coming at this as an assasination spec I agree with most of your analysis but disagree on Tricks.
Removing the energy cost leaves me 25% of the way to the next Mutilate(also renewing SnD), so over a fixed time that means more mutilates and more damage. I see your argument that longer TotT protects us from threat pull for longer but personally, I think I can manage 4 secs.
Time will tell of course.
September 3, 2010 at 12:05 pm
I´m still not into rogue´s that much (leveling an alt at 71 right now), so i´m not sure. Are you taking these bonuses in regards to the current situation (talents, spells, etc.) or the cataclysm situation?
September 3, 2010 at 2:05 pm
See, that’s a good point. It means that there is no use writing about this stuff right now at all. Seems that Chase was right to mumble on about the Defias brotherhood mask …
September 3, 2010 at 12:13 pm
This is what happen to those who seek to defend unfair male advantages in in-game NPC roster. They degrade so much that they can’t properly spell “adrenaline”.
Mwahaha!
September 3, 2010 at 1:47 pm
Maybe I’m not understanding the SS glyph or I don’t know rogue crit rates, but wouldn’t that only be better if you’re at under 40% crit?
September 3, 2010 at 3:16 pm
Well if its 20% per hit then in the beginning it certainly will be an upgrade as our crit values fall.
As you say, if a rogue has 40% crit.
over 100 attacks with the new glyph he’ll generate 20CP
over 100 attacks with the old glyph he’ll generate 40*.5 = 20CP
As a couple people have posted from beta and from our experiences from previous expansions – our stat percentages will fall a lot. Unbuffed I’m sitting at around 45% on my hunter and I know it’s at least similar with rogues. So taking a hunter blogger Frostheim who’s been posting a lot about beta and how his crit rate at 83 self buffed has pretty much halved, it will be a while before the new cata glyph is better. Probably the 2nd tier of content in Cata.
September 3, 2010 at 4:48 pm
Agreed on the Vanish glyph, though it may not end up being as big of a nerf as you’re thinking, given that Blizzard is tinkering with the CD and duration of Sprint in the beta.
As for Tricks – I noticed a decent bump in my sustained DPS as Mutilate when I got my 2T10. Granted, the glyph isn’t as big of an effect, but it still should work out to a DPS increase (*if* you’re hitting Tricks on CD). The old glyph was best if you had another rogue to trade tricks with – then it worked out to a pretty substantial personal DPS gain. The new on will be a lesser personal DPS gain, but will be around regardless of raid comp. It still may not be worth taking of course, but it’s not completely terrible.
September 4, 2010 at 7:40 am
A note about the KS glyph.
Yes, it’s a nerf, but it’s not THAT huge of a nerf. With that thar Restless Blades talent, we’re already getting a cooldown reduction on it baked right into the talent tree. Though in the end the cooldown won’t be as low as it is now, the extra damage could even it out to be a mediocre glyph instead of a terrible one.
September 4, 2010 at 11:07 pm
I got into beta
woot! Goblin Rogue and a Worgen Warrior to see the starting areas me thinks
September 7, 2010 at 8:09 am
Hi there,
Here are my two cents:
Vanish – this is linked with the new vanish fix, when you cast vanish practically you enter on “vanish” state for 3 sec and no damage can take you out, after this period you are just in stealth. This glyph just prolong the initial period. The only use is PvP
Killing Spree – CD will be reduced by talents (Restless Blades), so no need another reduction. I don’t think is a nerf and for combat PvP is one improvement.
Tricks of the trade – useless in my opinion, depend on the agro management in cataclysm; anyhow we have Feint, Vanish and unglyphed ToT.
Gouge – just great, huge impact in PvP (especially when CS will have the same diminishing returns like KS, gouge between without positional requirement and cannot be dodged from the back is just great) and another interrupt in PvE.
SAP – good in PvE if CC will come back in cataclysm, good in solo, but useless in PvP, 10 sec is the maximum CC ever.
Sinister Strike – I’m not fan of combat style, but I think on the end the stats will be similar like now (if I remember right Vanilla and TBC), so for progression is good we shall see on the end.
Anyhow we will see how all these will work on live.
Have fun,
Shun Tzu
September 7, 2010 at 8:12 pm
Wow, I just read all the posts related to this whole sexism in Warcraft, and I have never been so amused in all my life. The seriousness and vitriol the female bloggers and their commenters have demonstrated so far in response to a “problem” so trivial and pointlessly stupid as female representation in WoW, is precisely the reason why nobody takes girls seriously in the first place.
(You are a woman when you have kids, etc. You are a girl when you’re blogging about pixels in the shape of boobs.)
It was like, collectively, a half-dozen Jaina’s began bawling simultaneously over the art direction of a computer game. And yet, the Earth keeps spinning. How could that be. I guess it’s not quite the end of the world after all…go figure.
These dumb broads with too much time on their hands should take the energy and calories they’re burning on gender activism in a stupid game, and try applying it to the real world where they actually get paid less than men. Or get their ass kicked by abusive boyfriends. Or die to heart disease which is ignored because it is assumed only men get heart attacks.
Your stupid boob argument, gets dumber and more irrelevant by the second.
Why do people insist on making Warcraft game problems bigger than they are? Don’t like RealID on the Forums? Great, don’t post. Don’t like the way women are represented in Wow? Great, don’t play. Don’t like the way your class is being treated in Cataclysm? Great, reroll, respec, or work on your rotations.
BUT. STOP. FUCKING. CRYING. ABOUT. IT.
Jesus Christ, and leave this poor bastard alone. The original post he made was on Aug. 26, and the ladies are still fucking writing about it. Again, this is why we (we being men) don’t take you all that seriously.
FFS, being married to some of the ladies of the blogsphere would be an exercise in daily ballbreaking, because they are literally dredging up something written two weeks ago, to harp on it again.
I know news is slow. I understand this. But if you’re out of topics, do a goddamn glyph analysis or something. That seems to be a popular filler on the class blogs nowadays.
P.S. Maybe if the ladies didn’t suck so bad at PvP they could rustle up the 15,000 honor points it takes to buy a goddamned tabard and cover their cleavage. Or join a guild and wear theirs. Or get FRIENDLY with a Northrend faction, and wear theirs.
September 13, 2010 at 12:34 pm
Hello again,
Please find below the list of glyphs for rogue in cataclysm. We will be able to use 3 prime, 3 major and 3 minor:
Prime
Adrenaline Rush – Increases the duration of Adrenaline Rush by 5 sec.
Backstab – Your Backstab critical strikes grant you 5 energy.
Eviscerate – Increases the critical strike chance of Eviscerate by 10%.
Rupture – Increases the duration of Rupture by 4 sec.
Shadow Dance – Increases the duration of Shadow Dance by 2 sec.
Sinister Strike – Your Sinister Strikes have a 20% chance to add an additional combo point.
Hemorrhage – Your Hemorrhage ability also causes the target to bleed, dealing 40% of the direct strike’s damage over 24 sec.
Killing Spree – Increases the bonus to your damage while Killing Spree is active by an additional 10%.
Mutilate – Reduces the cost of Mutilate by 5 energy.
Revealing Strike – Increases Revealing Strike’s bonus effectiveness to your finishing moves by an additional 10%.
Slice and Dice – Increases the duration of Slice and Dice by 3 sec.
Vendetta – Increases the duration of your Vendetta ability by 20%.
Major
Vanish – Increases the duration of your Vanish effect by 2 sec.
Ambush – Increases the range on Ambush by 5 yards.
Blade Flurry – Reduces the penalty to energy generation while Blade Flurry is active by 50%.
Cloak of Shadows – While Cloak of Shadows is active, you take 40% less physical damage.
Crippling Poison – Increases the chance to inflict your target with Crippling Poison by an additional 20%.
Deadly Throw – Increases the slowing effect on Deadly Throw by 20%.
Evasion – Increases the duration of Evasion by 5 sec.
Expose Armor – Increases the duration of Expose Armor by 12 sec.
Fan of Knives – Increases the radius of your Fan of Knives ability by 50%.
Feint – Reduces the energy cost of Feint by 20.
Garrote – Increases the duration of your Garrote ability’s silence effect by 2 sec.
Gouge – Your Gouge ability no longer requires that the target be facing you.
Preparation – Your Preparation ability also instantly resets the cooldown of Kick, Dismantle, and Smoke Bomb.
Sap – Increases the duration of Sap against non-player targets by 80 sec.
Sprint – Increases the movement speed of your Sprint ability by an additional 30%.
Tricks of the Trade – Removes the energy cost of your Tricks of the Trade ability.
Minor
Blurred Speed – Enables you to walk on water while your Sprint ability is active.
Safe Fall – Increases the distance your Safe Fall ability allows you to fall without taking damage.
Distract – Increases the range of your Distract ability by 5 yards.
Pick Lock – Reduces the cast time of your Pick Lock ability by 100%.
Pick Pocket – Increases the range of your Pick Pocket ability by 5 yards.
Poisoning – You apply poisons to your weapons 50% faster.
Have fun,
Shun Tzu