A somewhat lazy Sunday morning, (not really that lazy as I got up at 7am to start cooking my awesome lasagne for about 20 of my wife’s relatives), got me trolling around the internets in a random way. I found a post over at wow riot that goes into some detail about the dire straights that melee DPS are finding themselves in with this expansion. Paragon got the world first Ascendant Council Heroic kill, and issued a statement apologising to their melee DPS players who it seems have had to be benched for every boss fight so far. Apparently the fights have melee running around avoiding a million things and causing the healers to have total heart attacks, while the range DPS stand back and calmly let fly with awesome barrages of death without having to move much at all.
I got a taste of this in heroic 5 mans. I was getting quite dismayed at my low dps relative to ranged classes that I was playing with, until I got called in to take out the 10 man boss in Tol Barad and, while I was not top of the meters at all, I was not that far behind. That boss lets you wail away with just having to avoid some fire stuff now and again. Most other bosses require melee to undertake some dance of death avoidance which would put a ballerina dancing Swan Lake to shame. Paragon’s statement is confirmation of what I was thinking. I had looked at the guild photo in Gevlon’s post on Friday anouncing their 2nd boss kill, and I had been able to recoginse hunters and mages in there, but melee dps I was having trouble spotting. Maybe there is one, correct me if I’m wrong.
It’s one thing to make a class reduntant, but to make one of the four roles reduntant is simply bad game design. The more Cataclysm goes ahead, the more these game imbalances are beginning to surface. Perhaps Blizzard should think again for their next beta and give keys to players who stand a fair chance of reporting game flaws, as opposed to simply zerging through the content and bragging to the world that they are in the beta.
This week saw a lot of discussion on sandbox games and their place in the scheme of things. The ultimate sandbox game of all time, of course, is Dungeons & Dragons. Here is a wonderful quote from James over at Grognardia:
“… D&D isn’t really about anything, except perhaps fantasy adventures, with “fantasy” being defined so broadly as to include, literally, anything that isn’t possible in the real world and “adventure” being defined almost as broadly. D&D doesn’t devote much time to telling you what it’s about. Its rulebooks are never self-conscious enough to devote any pages to the game’s “themes,” for example, and its explicit literary allusions consist primarily of bibliographies of inspirational books rather than anything more concrete. Consequently, the question of what D&D is about falls to each player and each referee to answer, with there being no single answer that is “right” or “wrong,” even if some answers might be closer to what Gygax or Arneson might have had in mind.”
The rules are there to give some sort of order to the chaos, but ultimately you’re on your own. Which is why good players in D&D are almost always builders and not destoryers. Klepsacovic spoke about this the other day when he stated that for an online sandbox game to survive it must reward building more than destroying. Building however, requires greater thought and more intelligent play. It’s easy to burn something down or blow it into smithereens, somewhat harder however, to actually create it in the first place. The same players who scream, “WTF loser rogue dps!” at some poor melee player who had to spend 90% of the fight avoiding damage instead of dishing it out, are not going to take kindly to planning and building something in a sandbox universe.
The tragedy that is Civilization V should really be the wake up call for old school gamers who had hoped that more allowance would be made to their preferred style of play. Here was a game that was the epitome of building, with a large following over a 20 year period, and it was thrown away in order to make the game accesible for the instant gratification crowd that likes to blow things up. It’s an example of why players calling for the crafting experience to be improved in WoW are living in a world of total delusion.
Ultimately however, if you don’t like the latest incarnation of Civ you can pop one of the older games into your computer instead. MMO’s are a different beast though, and this freedom is ironically not available at all to those gamers pining for the days of vanilla WoW. For real gamers, the search is on for a game that will offer the framework of a world which lets players get on with the task of building something for themselves, without the huge risk of it being blown into tiny pieces the first moment they take a week off for a holiday. And which will truly promote the idea of a multi-player universe and not just a collection of people running around and doing the same tasks adjacent to each other. It may come about,but until then, there’s always D&D.
January 9, 2011 at 2:21 pm
The majority of these problems were brought to light during beta, they were largely ignored to keep a Christmas release.
January 9, 2011 at 5:32 pm
If I was forced to give up D&D or WoW, it would be an easy choice, for a lot of the reasons cited here.
It may happen in the future, but I’m not sure the technology exists that can significantly reproduce the tabletop roleplaying experience because with computers – you must define everything that the player can do, and at the table, you occasionally ask what they may not do.
January 10, 2011 at 8:40 pm
I partly agree with you but I think you have to look at if from a whole new angle.
I can only speak as a rogue, not sure about other melee classes. I’m coming to the conclusion that the range classes are there specifically to maintain the damage and the melee are their to compliment that damage but provide other skills, interrupts, crowd control, slowing AoE, stuns, disarming and so forth. Also, we have more use for some of our older skills and some new ones which help healers control their mana.
We can now survive longer with the judicious use of recuperate, feint, vanish and evasion – granted most of which we’ve had for a while but never before used as often.
I’m taking a fresh look at my role in the raid, no I don’t punch as hard as the Hunter or mage but I have to think faster to stay alive without draining the healers mana pool and I can do a lot of things to help the raid or party win.
It hasn’t gone far enough, we’re still viewed as the rather poor relative of dps but I haven’t used some of those old skills as much in ages.
January 10, 2011 at 11:31 pm
“I’m coming to the conclusion that the range classes are there specifically to maintain the damage and the melee are their to compliment that damage but provide other skills, interrupts, crowd control, slowing AoE, stuns, disarming and so forth.”
Sadly for melees, the best/most useful ccers seem to be mages and hunters, the best interrupters are elemental shamans (but yeah can add some melee too), the best kiting classes are again hunters and frost mages (that part about slowing), about slowing attacks, tanks do it, slowing casts, warlocks do it, stuns – prot. warriors are best at it but guess rogues have some upper ground here, you can’t say that about other melees though, dks or enhancement shamans don’t have stuns. About disarming, only rogues and warriors from melees can do it as I believe, but also shadow priests for example, not sure if any other ranged has it too.
Ranged don’t lack any utility really.
January 10, 2011 at 11:39 pm
Yeh, thanks Akasza, that makes me feel better. I was trying to be positive about melee, I wasn’t knocking ranged.
You just stay out of the way and do your stuff us rogues will dance for you…
January 11, 2011 at 8:31 am
Yeah Chewy, I’m going to have to agree with Akasza here. Not only are the range classes better at stuns and lockdowns, but we had our own nerfed at the start of this expansion. I would be more than happy to return to the BC days where I never watched a damage meter but only tried to do my job effectively. But the fact is that not only are we judged solely on dps output, but the ranged classes can do everything that we can without having to move. By the time we have got into position they already have the job done. Yeah, I’ve been the last man standing plenty of times. Stealth for the winner.
January 10, 2011 at 8:49 pm
P.S – How many times have you been the last man standing ? I even finished off a boss on my own in a party last night (doesn’t happen often) and this is playing with guildies I’ve run with for ages, they can play. So survival is an invaluable skill I bring as a rogue even if I’m not topping the dps meters anymore.
January 12, 2011 at 7:36 am
When my guild were wiping to omnicron, we had real issues. We needed an interrupter and some of our dpsers really shouldnt have been there, they werent hitting 8k. So I contacted Nabtalais a rogue from my old guild. They were running ICC hcs, getting their drakes, but he agreed to come following night with us. Our best attempt that evening with him got the omnicron down to 33%, an improvment for us. The rogue was second on the meters after me, his dps was fine, he did his job, we all had fun and I really cant wait to get my enhance shammy stuck into it all. I have seen quite alot or rogues/enhance/furies knocking around the heroics and they do seem to do well.
As for paragon benching their melee dps, please remember paragon benched their mages for the world first lich king kill they did. No one wrote off the mages as a viable class afterwards
January 17, 2011 at 9:57 pm
rated battlegrounds are “fun” btw…