The title of this post is a comment that I received the other day on my ‘I got a drop’ post. The quote from the commenter in full:
“… Congratulations on the dagger, been one of those 7.3 readers for a while and your quest for a dagger has been the highlight of my week. Reading this post though, I can’t help but wonder at the greatness of GDKP and grow increasingly frustrated at my guildmates who insist that it is “The end of WoW” and “buying gear is wrong”. In cases like yours though? Thumbs up …”
This attitude was prevelant in my old guild also. I didn’t understand it then and after using and experiencing the GDKP system I sure as hell don’t understand it now. Lets look at the advantages of a GDKP system:
1: Everybody gets something. You either get the drops you want or you get gold. And it can be a lot of gold, which means that even if you aren’t much of a gold making goblin, the next time a drop comes up that same gold you earned on previous GDKP runs will enable you to bid on some gear that you need. There is nothing worse than running raids week after week, month after month, waiting for that drop and then it comes down and you to lose to the variance of a random roll. Oh of course you could be using a DKP system or something like that but this brings me to the next advantage of using GDKP …
2: It’s simple. In my old raiding guild where I was the GM, I was also in charge of the loot system. That gave me more headaches and took up more time than that chick who told me who hobbies were cooking and nymphomania. You don’t even need an addon for GDKP, (although some are available), just divide the gold by number of people present at the end of the run. Our guild uses a slightly different version where the 2nd highest bidder gets 30% of the gold from that bid. So the rogue who was bidding against me for that dagger got a clear 830 gold from me directly as well as a 10% share in the final total pot. No imputting of data after a raid, no following through with calculations trying to see who has how many points, do points deteroiate over time, do you need to be wearing a pink tutu at 12pm on the zenith of the sun in the equinox of Mars ….
3. It encourages active and smart players. The type of players who make a lot of gold are the type who investigate things to the best of their ability. They read blogs, scour the internet, try things out and make a lot of effort. They’re not the sort of players to just run a few dailies and think that’s all the gold they need. Thus these types of players will generally also be the type to research their class, boss fights, other classes etc. The type of player who has no gold, or epic flyer, or makes no effort will not do well with a GDKP system. They are excluded based on natural selection. You get a better quality player overall using this system. However, anyone can roll need.
There are some disadvantages of course. A person who was gold capped could theoretically bid on everything, but he would just be giving away gold if he did so, thus even in this situation you would still come out ahead. A hunter in our raid was encouraged to bid against the rogues on an axe drop as it was a slight upgrade for her. Her response was that it might be a slight upgrade but in the hands of a rogue it was a much bigger upgrade for her as that rogue could use the axe to get her out of the shit. This is a healthy attitude to have, but lots of players just see a loot drop and want it without any more consideration. If they have the gold they can take it from you, but you are still receiveing gold for it.
I say that buying gear is not wrong at all. Leaving gear distrbution up to random rolls is wrong and unfair and ultimately results in much frustration and bitterness for players. And making one or two officers in the guild handle a weighty and complicated loot distrubution point system is unfair as well. GDKP – you gets the loots or you gets the gold. It’s a win-win.