Yesterday we held Wintergrasp for three straight victories. We lost the fourth because by that stage the horde were so annoyed they must have turned up with everyone on the server and the zerg was impossible to stop. We now have almost 40 level 80 players in the guild, so at any one time at least 10 of us are going into WG. The strategy planning is interesting because we have to make provision for two things: how to win against the horde and how to counter the random idiots who will show up on our own team. Someone will put forward a good attack plan but then we will spend most of our time working out how to send our moron allies off out of harms way, while thinking that they are at the cutting edge of the battle.
Anyway, after the third win we decided to do a VoA 25 man run. Half were guildies and half were PuGs. Crucially, the tanks were members of our guild, so we could easily control the run. A few of the PuGs were very loud-mouthed in the lead up to starting the run. I don’t know if they were excitied about seeing a 25 man VoA on the server after 60 years of not having one or if that was their normal behavior, but whatever the cause they were vocal and moronic. Gevlon may not be the best tactical leader but he sure is the best leader of the group when there are morons to be dealt with that I have ever seen. The first boss we did was the stone giant, and Gevlon announced before the fight that this was a dps test and anyone who did under 1500 would be kicked. Nobody was kicked. Then we did the Fire boss with the same conditions applying. Still nobody was kicked. Don’t get me wrong, they were vocal about this, but when it came time to put out the damage they got their heads down and did it. Then we moved on to the Ice boss that drops the sweet 270 loots. Gevlon came up with a fantastic plan: the lowest ranged dps on the orbs wouldn’t get any loot. There was howling about that, but when it came to the fight everyone did what they were supposed to do and we one shotted the boss. He dropped, and within 10 seconds the chat was filled with something like this; (I’m para-phrasing)
“Gevlon you fucking piece of shit you can’t fucking run it this way who the fuck do you thinkl yopu are you fucking son of a whore …”
He went on for quite a bit longer. Then unsurprisingly, he was kicked. This was a shadow priest, (there were no cloth drops), who put out 6800 dps, and who had been one of the vocal idiots during the whole run. I asked in chat what was his problem as I genuinely had no idea. His problem was with the rule for ranged dps on orbs. Forcing him to do his job had caused his dps to drop below some of the melee on the recount chart. Thus his temper tantrum.
I was staggered by this. I mean, we all make fun of gearscore, we all argue over recount and what its positive and negative points are, but at the end of the day most of us doing the arguing here in the blogosphere are somewhat sane and rational. So to see recounts true effect on players who don’t think somewhat sane and rationally is … insane. This guy had the biggest dummy-spit that I have ever seen in a PuG, and a PuG that was a complete success with no wipes and just one or two deaths. And what was it over? It was because someone succeeded in forcing him to do his required task at the expense of the recount meter. Because he did his task we got the boss down. But this upset him, a lot. Because he was only 4th on recount for that fight. It makes no sense whatsoever.
Now I know that Gevlon used recount at the beginning to threaten players with being kicked if they didn’t perform, but that was a minimum number, not a maximum. All you had to do was your required task and be above 1500dps. If the highest dps got a reward then that would be different as this players dps would have been “compromised” in such a situation.
I like recount and I refer to it often to gauge how I am performing. But the extent to which this tool is misused had escaped me until this situation yesterday. Gevlons idea of lowest ranged dps on orbs gets no loot was a brilliant one in this case. But going on how players are motivated by recount in a negative way, you will need to come up with a plan like this for every fight just to get players to do their job. Based on this, Blizzard has a sure-fire way to create a boss that a 25 man PuG will NEVER get down: make it so that a successful attempt will require dps players to run around and do all sorts of jobs so that if they do it properly their dps will never go above 2000. Or even better, include a special prize that the boss give out to a player in a group that wipes whose dps was over 10,000 lets say in this case. Evil.
Some players dropped the group after this but we decided to try the last boss anyway. But as we got there, one of the hunters misdirected the boss onto our group, left the instance and we wiped. Apparently he too was very annoyed at being forced to complete a task at the expense of his dps. Another PuG who had been fairly quiet for most of the run then said that we would be lucky to ever form a 25 man PuG again on the server and he dropped the group. So to sum it all up; we nuked the bosses, never wiped, and got the loots, but we will never form another PuG again because we made people do their jobs.
Oh, and no rogue loots dropped, sheesh.
ps; apparently the priest was not kicked, he quit group himself. And the rules were all clearly stated in raid chat before the first boss went down and players were saved to the raid.